Chapter Four
It is not a guild, not a temple, not a military, and not a government department, and it will frustrate anyone who arrives expecting it to behave like any of them.
What we do, in a sentence, is hold a line that was drawn at the close of a war that has been over for twelve hundred years. The line is not theoretical. It is held every day, by people who do not, on the whole, advertise that they are holding it. If your work for us is good, you will become one of those people. If your work for us is excellent, you will eventually understand what the line is actually for.
— Redolo Dumphries, Supreme Commander, ExpundeusWhat the Organisation Is
The Expundeus is the secular institution responsible for monitoring and containing the influence of the Denied gods on the material plane. It has been doing this without interruption since 34 PG. Twenty-two years after the Founding Compact established Ontstead as the continent's neutral hub, the need had been clear since the close of the God Wars: the Evader gods, those who had escaped both sealing and retirement, were still loose on the material plane. They were hiding. Some were hunting. Some, the wartime intelligence operations had reason to believe, were patiently rebuilding their cults.
The name was deliberate. Expundeus is from an old coalition term meaning roughly the force that expels. The organisation was not founded to protect, to serve, or to advise. It was founded to push back. Twelve centuries of institutional drift have softened the framing without changing the core.
The Expundeus is, in practice, the closest thing Eapheron has to a continental security service. It is also, in formal terms, an Ontstead Council body whose authority outside Ontstead exists by treaty rather than by sovereignty, a distinction that matters. The regions cooperate because they have decided it is in their interest to do so. The arrangement holds because the Expundeus does not push it.
Structure
The Expundeus is organised into five departments, each with a specific operational remit, each headed by a Commander. The five Commanders, plus the Supreme Commander, form the inner leadership.
Commander: Ottoline Inch
Reads everything the Expundeus collects and decides what matters. Assesses threats, processes intelligence, and identifies the things that do not fit existing patterns. Consistently understaffed for the volume of work it has to handle. Its work is invisible until it produces a brief that someone else then acts on.
Commander: Kolin Passid
Active intelligence operations: surveillance, infiltration, source-running, recovery of compromised contacts. What Field does well is invisible by definition. Field's work is what Strike does not have to do because Field saw something coming.
Commander: Boulder Clash
Direct action against confirmed Denied threats, active cult operations, recovery of dangerous artefacts, extraction work when an Expundeus operation has gone wrong. The smallest department by personnel count, by deliberate choice. Strike is expensive in every sense, and the Expundeus does not deploy it casually.
Commander: Brother Envoy
Diplomacy and faction relations. The work that keeps the Expundeus on speaking terms with the regional governments and the various cultural bodies whose cooperation the organisation depends on and whose patience it periodically tests. Also the department that does most of its work after writing the apology in advance.
Commander: Torpid Zezzel
The smallest, the most specialised, and the one most contractors will never encounter. Its remit is the Evader gods, and the Vault: the classified facility beneath Expundeus headquarters that holds the entities the organisation has captured over the centuries. Seal missions are unusual in nearly every respect.
The five departments are not five teams. They are five different lenses through which the same situation is observed. A contractor briefed by Field on Tuesday and by Analysis on Friday on what is functionally the same problem is being asked, in each case, to see something the other lens cannot. Your work feeds the work nobody is asking you to do. This is the design.
— Ottoline Inch, Commander of AnalysisLeadership
Supreme Commander
Human, late 60s. Large, immaculate, an enormous grey moustache, the bearing of a man who has spent decades in rooms where decisions are made. Holds the Expundeus's permanent seat on the Ontstead Council. Charming in a senior-military way, and considerably more serious than the charm suggests.
Dumphries has held the Supreme Commander position long enough that younger staff treat his tenure as a geological feature rather than an appointment. He is the Expundeus's permanent seat on the Ontstead Council, which means he attends, votes, and speaks for an institution that most of the Council would prefer to have less visibility into, and which most of the Council also recognises they cannot function without. The tension is managed. Dumphries manages it.
He does not brief contractors personally as a rule. The rule has exceptions. Contractors who have been briefed by Dumphries personally report the experience consistently: thorough, precise, the warmth of a man who has sent people into difficult situations before and knows what he is asking. The mission, in these cases, is usually something that cannot be given to someone more junior.
Commander of Analysis
Elf, middle-aged by elven standards, several decades in post. Slight, precise, dark-eyed, with the stillness that comes from spending a great deal of time reading. Briefs the way a physician discusses a diagnosis: thorough, dispassionate, leaving you with the impression she already knows how this ends.
Ottoline Inch has been Commander of Analysis long enough that the department's institutional memory and her personal memory have become difficult to disentangle, which is either reassuring or unsettling depending on which side of the briefing table you are sitting. She reads everything. She remembers what she reads. She connects things that other people file separately, which is the core skill of the role and the reason she has held it for as long as she has.
Analysis missions under Inch tend to be precise in their objectives and open-ended in their timescales. She will tell you what she is looking for. She will not tell you how long it will take to find it, because she does not believe in giving contractors optimistic framing. What you find is what matters. The timeline adjusts accordingly.
Commander of Field
Veldtborn, mid-40s. Blue-skinned, pale grey eyes, white hair cropped short, cold to the touch. Affable, unhurried, a bit sweary, and the most genuinely dangerous person in the leadership. He has put considerable work into ensuring nobody thinks so.
Kolin Passid is the most dangerous person in the Expundeus leadership, a fact he has spent his entire career making difficult to verify. The affability is real. The unhurriedness is real. The swearing is, by all accounts, entirely genuine. None of it should be read as evidence that he is not paying close attention to everything in the room, because he is, and has been since he walked in.
Field missions reward people who can move through ordinary social spaces without generating attention. The contractor who can sit in a tavern for three hours and remember every face is more valuable to Passid than the contractor who can win a fight in the same tavern. Both are valuable. He prefers the first. His briefings feel like conversations with a colleague, which is intentional.
Commander of Strike
Orc, early 50s. Large even by orcish standards, shaved head, scarred along the left jaw and neck from an old operation nobody asks about. Direct, no-nonsense, briefings short and accurate.
Boulder Clash has not lost a contractor on a mission he briefed personally in thirty years of service, a fact he considers his primary professional metric. He does not pad his briefs with optimistic framing. When he tells you a mission is dangerous, it is dangerous. When he tells you the margin for error is tight, the margin is tight. The directness is not aggression. It is, in his view, the most useful thing he can offer someone about to do something difficult.
Strike missions are the most physically dangerous and the most operationally clear. The brief tells you what the target is, what success looks like, and what the margin for error is. Contractors who work with Clash tend to report that they always knew exactly what was being asked of them. Whether they were glad to know is a separate question.
Commander of Accord
Human, mid-50s. Former Vitra Sunkeeper, kept the Brother as a courtesy title and the sun-chicken pin on his collar when he left the order. Warm, perceptive, with the specific quality of physical presence that comes from decades of sitting with people in difficult moments.
Brother Envoy is, by most accounts, the easiest of the Commanders to be briefed by and the most difficult to read. The warmth is genuine. The perceptiveness is genuine. The slight distractedness that people sometimes observe is also, apparently, genuine, though his colleagues have stopped finding it reassuring on the grounds that the Vitra Sunkeepers develop it as a practice rather than a failing, and Brother Envoy was a very good Vitra Sunkeeper before he was anything else.
Accord missions reward people who can be trusted in sensitive rooms. People who can carry a difficult message, sit through a difficult conversation, and leave without making the situation worse. He is honest about what he is asking and why. Contractors who work well with Accord come back to it.
All things turn. The work, when it finds you, and it does, eventually, find most of us, will ask you to wander into the small places where the shape is a bit thin. That's good work. Don't rush it. Be kind to yourself on the way. Good light to you, friend.
— Brother Envoy, closing remarks to new contractorsCommander of the Seal
Human, ex-Zuzemari, early 60s. Tall, sparse, careful in his movements, the small Zuzemari ledger he carries everywhere a habit he never abandoned. Methodical and specific. Briefs with the precision of someone who has read everything ever written about the target.
Torpid Zezzel spent fifteen years in the Zuzemari before joining the Expundeus, and he has never entirely stopped being a Zuzemari scholar. The ledger goes everywhere. The precision is institutional rather than personal: he briefs with the accuracy of someone who has filed every available fact about a target before the contractor walks in the door, and who expects the contractor to use those facts the way the Zuzemari use information, which is carefully and completely.
Seal missions are, by the frank admission of the department, the most operationally unusual work the Expundeus does. The targets are not people, are not always in any conventional sense alive, and are not always coherent in their behaviour or motivation. The margin for error, with Zezzel, is almost always framed around what happens to the entity if the procedure goes wrong, not what happens to the contractors. Both matter. Neither matters more than the other in a way that ranks comfortably. This is the work.
Working with the Expundeus
The Expundeus does not post public work. There is no mission board. There is no recruitment hall. There is no tavern in any city where you go to sign up. The organisation operates by approach. Its own field staff identify capable individuals, observe them on unrelated work, verify their track record, and approach them when an appropriate opportunity arises. Existing trusted contractors can refer new ones, and most do, but referral is not a guarantee of work. It is a recommendation that the Field department then assesses through its own channels.
First contact almost never happens at headquarters. It happens at the Portal Brew in Headstone, or at a quieter venue in Slightstep, or in the right Shinnykins tavern, or, more rarely, in the field when something has gone wrong quickly and the available contractor is the one standing there. The Expundeus pays fairly by Eapheron standards. Rates are set per mission rather than per day or per hour, and reflect the work's risk, complexity, and the organisation's assessment of what the work is worth.
Most liaisons will say yes and tell you what was omitted that you should know. Then you learn to ask, separately, whether anything has been omitted that the liaison has decided not to share. Most liaisons, on that question, will say probably, and that will be the end of the conversation.