How this dashboard works
Start here. This is your operations hub for running The Succession Crisis. The cards below are the tools; the Before / After checklists are the routine that ties them together; the status strip at the bottom is your at-a-glance read on the campaign.
The tools
- Pressure Tracker — the 1–10 institutional-stress dial, logged each session.
- Hub Journal — running field notes on people, places, and atmosphere.
- Mission Builder — write contracts with all three outcomes.
- Session Prep Sheet — auto-assembles your five-layer prep from the others.
- Character Tracker — contractor status, reputation, and history.
- Session Records — log what happened; browse the archive.
- Initiative Tracker — run combat hands-free (Space to advance) and drive the OBS player display.
- Session Runner — the live session clock that paces you through the six phases.
- Art Library — upload images so players see portraits and scenes on the display screen.
- Reference Library — Ontstead, the Expundeus, and setting reference from the Bible.
The workflow checklists
The Before list walks you through prepping a session; the After list closes it out. Tick boxes as you go — state saves automatically and is tied to the session number shown. When you mark a session record Complete, the checklists roll over to a fresh set for the next one. Each item links to the tool you need.
Every tool page has its own "How to use this tool" panel at the top — open it the first few times, then collapse it once it's habit.
Reputation
Contractor standing across the five departments, plus Expundeus diplomacy with the factions — 1–10 sliders with a change log.
→ OpenInitiative Tracker
Run combat: turn order, HP, conditions — Space advances the turn. Drives the player display.
→ OpenSession Runner
The session clock: tracks each phase against its budget and nudges you when one runs long.
→ OpenSession Workflow
Before the Session
Complete before players arrive
After the Session
Complete within 24 hours — sooner is better
Player Display
Switch the player screen between scenes. Pictures come from your Art Library; combat turn order is driven from the Initiative Tracker.
Player screen: —