How to use this tool
What it's for. A clock for the night. It starts when your session starts, tracks how long you spend in each phase, and gives you a quiet nudge when a phase runs over its budget — so the Objective doesn't quietly eat the Climax.
How to run it
- Pick the mission you're running — its Run Sheet supplies the phase times. (No run sheet? You get the standard 25 / 15 / 60 / 40 / 20 default.)
- Start when play begins. The big clock is your whole-session time; each phase tracks its own.
- Begin phase as you move through the night. When a phase passes its budgeted time, its bar turns red and you get one gentle warning.
- Pause for breaks; Reset at the end. The clock survives a page refresh.
The phase budgets are guidance, not a stopwatch to obey. They exist so you notice the drift, not so you rush the table.
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